Larp: Stop That Moon!

Author
tuckerwolf
Summary

by Tucker Le and John Benfield

In a world where heroes and villains are locked in a constant struggle, players will take on the roles of rookie heroes who are returning from a training mission in space when evil forces attempt to take the world hostage.

Description

This game is inspired the card game: Sentinels of the Multiverse. In this game, the heroes will split their attention between fighting off minions and making progress against the bad guys' defenses; the environment at turns both help and hinder them, while different types of heroes have to work together like a well-oiled machine to overcome the villains.

Each run changes with different heroes, villain, and environmental circumstances- however core game play and themes remain the same- and many ideas get reused for each run.

The game has a few different flavors to it. Sometimes it may be as heroic as the Avengers, or as cheesy as Sky High, or as dark as Watchmen. Most of the theme control is in the hands PCs. While staff have made plans to add to the mood, player choice will dictate how dark, light, or in between the game will become.

Players will undergo live-action battles (foam weapons and nerf guns) and solve puzzles while juggling romance and interpersonal drama on their quest. Puzzles will take the form of: pattern replication, and jigsaw.

Trigger warnings: substance abuse, mental illness, violence, physical abuse, medical experimentation, torture, suicide, strong and vulgar language, emotional intensity including shouting/yelling etc. Age Restriction: 18+

Spoilerability
normal
Length
4-hour
Size
10 to 16 players