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Upcoming Events

Aes Sidhe


by Michael Oldziej, Dawn Daigneault

In the Modern Era, the Faire Folk of Ireland gather at the Standing Stones for a historical meeting of the Seelie and Unseelie Courts to talk about one thing: How to survive in the modern era. Some of the Fae have taken new routes in their life, others cling to the old ways, but one thing is certain, they will not last long if no change is made. The World has forgotten the Fae, and their power is dwindling, they will not surivive long if something is not done, although the Fair Folk are not ...


Thicker than Water


by Kristen Patten & Alison Joy Schafer

She craved the type of passion that even brought the devil down to his knees.

The year is 1929. As Valentine’s Day gives way to night, an uneasy crowd fills the jazz joints and speakeasies of Chicago. Seven bootleggers lie dead, casualties of a never-ending war for control of the Windy City. Between the north side and the south side lies the Afterlife, an up-and- coming secret speakeasy where sinners gather to chase away their demons — and where some say that the blood in the streets attracts a darker and more dangerous clientele ...


Adrift on the Starry Sky


by the 2016 NELCO BYOG Team (Jeff Diewald, facilitator; Tim Lasko, Theresa Sullivan; Gaylord Tang) The United Earth Concord has experienced a military coup. You are declared enemies of the planet, some more by accident and circumstance than design. Less than fully prepared, with limited company and tight resources, you must flee on a barely faster than light liferaft across space, to find a suitable planet to create a new Earth.

Adrift is a serious scene game with science fiction themes. This is a LARP that explores what it means to be human, the limits of endurance, and the human will. As a result of generation ship-style technology, characters will change as they progress through five scenes. Some characters will die during the voyage; those players will be given new characters born along the way.


Inheritance


"Jutland, In the Closing Days of an Age…"

Ten years ago, Daxo murdered his beloved older brother, Baldr. Exiled by his father for his crime, he's spent a long decade wandering. But now he's heard that his dear grandfather has died, and he's returned home to claim his inheritance.


The Pantheon Protocol


by Colin Sandel

"Every people have gods to suit their circumstances." Henry David Thoreau

It has been a thousand years or so since you began your reign over Pangaea, and this world is not the one you knew. The peoples of the land below have bent the laws of the land to their will, crafting incomprehensible cities and machines. Where once they offered tribute and bent before your power, now many no longer know your names.

You all knew that this day would come, as it has over and over again past the span of your memories. The Harbinger has ...


Kindling


by Natasha Borders, Jeff Steele, Benji Michalek

Over 300 years ago, the Yellowstone supervolcano obliterated half the United States. Some survived by going underground. Your family descends from those that survived by creating a community in the Davis Square subway station of Boston. For several centuries your community has strived to rebuild your little piece of humanity, struggling to relearn lessons of the past. Recently, Davis Square has learned how to harness electricity again! This breakthrough brings light and warmth back into your homes, but shines a massive spotlight on your little community. Your tenuous existence is threatened by outside ...


Conspiracy of Ravens


Authors: Michael Von Korff and Thomas Lotze

Inspired by Castle of the Devil


Dungeon Owner's Association


by Morgan Rippke, Sky Rippke, Jess Pestlin, Robert Peck, Doug Freedman and Eliza Ford

Welcome to the quarterly meeting of the Faith Hollow Dungeon Owner’s Association! Under the leadership of our benevolent Red Dragon overlord Fromath the Fiery, we all work hard together to create the kind of adventuring party-killing community we can all be proud of. All representatives of the denizens of our beloved dungeon are required to attend and discuss our concerns and suggestions for improving our dungeon home.

We understand that the unfortunate circumstances surrounding the Faith Hollow block party (especially the ruinous invitation of the ...


Dungeon Owner's Association


by Morgan Rippke, Sky Rippke, Jess Pestlin, Robert Peck, Doug Freedman and Eliza Ford

Welcome to the quarterly meeting of the Faith Hollow Dungeon Owner’s Association! Under the leadership of our benevolent Red Dragon overlord Fromath the Fiery, we all work hard together to create the kind of adventuring party-killing community we can all be proud of. All representatives of the denizens of our beloved dungeon are required to attend and discuss our concerns and suggestions for improving our dungeon home.

We understand that the unfortunate circumstances surrounding the Faith Hollow block party (especially the ruinous invitation of the ...


Kingsword


by Brian Richburg & Alison Joy Schafer

Whoso pulleth out this sword of this stone and anvil is rightwise king -Thomas Malory

King Arthur's peace is crumbling and it has been whispered that the fated Kingsword has once again returned to the stone. With Britain's unity in jeopardy, the kingdoms of Cornwall, Dyfed, and Lothian are each vying for supremacy over the failing Camelot. Dragons and the Questing Beast roam the lands, the Saxons and Picts are relentless, and Avalon and what is left of the old ways have all but disappeared into the mist. The Irish King has ...


Last Boat Leaving


by Tony Mitton

Rural Oregon, 1982. It's been 1982 for so long now that you've given up wondering why this might be. Is this Heaven, or Hell, or somewhere in between? Life goes on in Silent Valley; love flourishes and withers or becomes a lasting bond; dislike festers into hatred or is forgotten; relationships change slowly but constantly. There's plenty to do here without ever leaving the valley - and nobody ever leaves.

Tonight you are gathered with all of Silent Valley's few inhabitants in the New Tavern. A great storm - worse than any you can remember ...


Tartarus


by Thomas Wohlers

Trapped!

In some of the deepest mining shafts on the planet, your team was extracting rare ores, and trying to stay out of the way of the Company researchers who had come down here to study who knows what. But now something has gone horribly wrong, and a cave in has happened, leaving one of your team dead, and several others injured and without their memories. It'll take hours to clear the rubble -- but the computer says you have at most three hours of air left.

This far down, some of the world's religions say ...


The Borden Legacy


by Nickey Barnard, Philippa Dall, Dave Dorward, Clare Gardener

Humankind lives in a world without existential uncertainties. The Great Old Ones are here among us and they give little regard for any individual human. Pray to them. Worship them. Hope that should their gaze fall upon you that it is a benevolent one.

It is 1892. In the small Massachusetts town of Fall River such large concerns seem far away. All worship the Lord Dagon, of course, and his Progeny are respected members of the local community, but his dread gaze has never been drawn to your sleepy town in ...


'Ossia,' or, 'Final Draft'


by Allegra Durante

Fate, some call it.

Destiny is another name. Providence. Divine will. But with all of those terms comes the echoing question: "Who makes those decisions?" If your story has been written for you, there must be an author somewhere. What if that person had a change of heart halfway through proofreading their final draft, and placed the pen into your hands?

What if your life's story were already written, but you were given a chance to change the ending?

You're nearing the end of a very, very long day. Some things have gone right for ...


In Adakias' Shadow


by Adrien Kemper

"Place your hand on mine, one last time, and kiss me goodbye. Take the love inside my mind, before I die."

Once upon a time, there was O the Scientist, and he, with his angels built the world, only for it to be destroyed in a rampage by one of their own. And thus, the world was split in two.

Once upon a time, there was an Oracle, who spoke of two young people, one from the dark and one from the light, who would fall in love and tear down the barriers that separated their worlds ...


In Adakias' Shadow


by Adrien Kemper

"Place your hand on mine, one last time, and kiss me goodbye. Take the love inside my mind, before I die."

Once upon a time, there was O the Scientist, and he, with his angels built the world, only for it to be destroyed in a rampage by one of their own. And thus, the world was split in two.

Once upon a time, there was an Oracle, who spoke of two young people, one from the dark and one from the light, who would fall in love and tear down the barriers that separated their worlds ...


Sound and Fury: Lament


Music is magic. There’s power there, a power that can be tapped by those sensitive to it, able to immerse themselves in the sound and the soul and draw forth the energies to fuel their magical will. It can strengthen resolve or ease the greatest pains. It can persuade and it can force. It can destroy and it can inspire. O’Malley’s Bar has been the center of the Red Right Hand for as long as most of you can remember, giving the coven a safe place to practice and develop music-based magical craft. Phonomancers, you are, and Gretchen was the strongest of you. She owned O’Malley’s as well as serving as head of the coven. That is, until she was found dead in her apartment last week.

Now the coven has gathered to celebrate Gretchen’s life and speculate on the circumstances of her death. More importantly there is a pressing need to figure out who will replace her as the ceremonial figurehead of the Red Right Hand. Worthiness and abilities will be challenged and secrets will be revealed.


Hello, You Must Be...


by Brian Williams

"Hello, You Must Be..." is an eight-player game where the players are cast in pairs. It's character-driven, intense, funny and touches on diverse subjects such as suicide, identity, friendship and the moral consequences of choices.

We honestly can't tell you anything more about the game than that without spoiling it.

The game works best when the players know each other and have a strong relationship with the player who they are paired with. There will be multiple, independent runs of the game: once the game is full, a list of players will be sent out ...


Grandma’s Resting Place


by Eva Schiffer, Kathleen De Smet, Quinn D, Katie Giacomini and Gaylord Tang (Peaky 2016)

It’s been three years since Grandma Dot’s cancer diagnosis, and the last two annual family beach parties have been centered on her long—and happy—goodbyes. Now she’s passed away in a hospital far from home. Rather than turn her body over to the usual pipeline of hospital to funeral home to cemetery, the family stole it and drove off in their RV to take her home and decide what to do. Grandma’s Resting Place is a game about sharing and ...


Black Legacy


by Alex Helm, Rich Wood

"My patience isn't limitless... unlike my authority" - Inquisitor Gregor Eisenhorn, Ordo Xenos

The Holy Inquisition is the most shadowy and feared of Imperial organisations. Seeking out threats against the Imperium from within and without, as well as beyond the boundaries of reality, it is the duty of these shadowy agents to do whatever is necessary to protect the masses of Humanity. To most Imperial citizens, the Inquisition is unlimited in power, resources and authority. Few realise that the organisation is fractured with internal politics, heresies and feuds.

If there is one thing the Inquisition ...


Athena's Chosen


The novices are locked in the holiest of holy in Athena’s temple. This final night you will be tested and tempted by the gods themselves. Will you have the faith to turn your back forever on family, love and desire to become an Exalted Virgin Priestess and finally have true power in the world of men? Or will you listen to the sweet temptations of wild Dionysus, the god of ritual madness and fertility, and leave with his free but shunned cultists. Maybe you will reject the gods, returning to your beloved but intensely patriarchal Ancient Arcadian Greece outside the temple walls. Your virginity, your soul, the patronymic name that your father branded into your very skin - you might lose them all tonight.

This larp uses physical space to direct players rather than time-bound act structures - as you walk into the different gods’ areas, their essence will influence your character.

All characters are female. Players of all genders (or none) are equally welcome.

THEMES: Power, lust, love, faith, choice, empowerment (in different ways).


A Veil Before My Eyes


And she said, Father, Father, give them their freedom, as Thou hast given me mine, and give them this world, as Thou wouldst have given it to me. And so saying she made haste to die.
--Irsos 19:12
And she said, How have I offended Thee, that Thou hast led me to this place? And so saying she made haste to die.
--Calemsis 17:5

This was not meant to be the age of miracles.

There was a time when the Lord and His angels walked the earth, and all who looked upon them knew their power and were afraid. But that was long ago, during the many aeons that saw the creation of the world. It has been nearly two thousand years since the earth was in every respect complete, and perfect, and the Lord gave it to His daughter Anaia, who was more perfect still.

It has been nearly two thousand years since she was slain, and her Father, in grief or obedience to her will, withdrew His hand from the world. The Lord in His heaven may hear prayers, but He does not choose to answer.

Kyria Anaia's will was wise, and mankind has governed itself well in the age that followed. Who can say if the nations would have risen, and flourished, as they have, had they kept their heavenly protector? Who knows if they would have built their steamships, and raised their parliaments, if they had not had to rely on their own judgment? In the past five hundred years they have outgrown even the rule of the Hierarchs, who once governed in the Lord's name, and the new priests will tell you that this too, is good, is right.

But now, in the high places and the small, the world begins to move...

....and the placid halls of the university flare with deadly heresy...

...and the queen of the salons trembles, and the watchers at her seances swear that the visions that attend her are real...

...and a once-hardheaded businessman returns from the desert raving of wings and death...

...and the last heir of the Hierarchs contemplates the ruin of her house, and prepares to sell away her family treasures...

...and the nations whisper war, war...

...and all might pray that the world had not forgotten miracles.


Conspiracy of Ravens


Authors: Michael Von Korff and Thomas Lotze

Inspired by Castle of the Devil


A Wolf By Any Other Name


In the Magimundi, the hidden North American magical universe, two types of creatures can shape-shift into wolves: Lycans and loup-garou. Though their powers are essentially the same, the way they are treated by society is not. Loup-garou are privileged; lycans are persecuted. On this night of the full moon, you are in detention with other New World Magischola students, some of whom are secret lycans, struggling to find the potion that will keep them from changing and outing their condition. What will you do when the moon rises?


Pub Crawl


by Nat Budin, Vito D'Agosta, Tegan Kehoe, Phoebe Roberts, and Susan Weiner

It is New Year's Eve in Bridgewater. The factories closed 50 years ago and the trains stopped running here. It is a time of transition, not just between years, but between the past and the future for the city. The pubs are teeming with joy, hope, and regret. Locals wander among them, seeing old friends and talking about the changes to come.

Pub Crawl will follow a shifting group of characters as they travel from bar to bar. All players will take the roles of multiple ...


In Residency


by Lizzie Stark

For residents at this elite artists' colony, Brython represents the chance to live full time as their most secret selves, ignoring everything but their sacred drive to elevate the soul through art. The rest of the year they may hustle to make ends meet as part-time artists and full time teachers, PR scions, copyeditors and grant writers, but here they live as sculptors, composers, and writers. By day, they make art in the beautiful surroundings of a fully staffed mansion, transforming their dark pasts into beauty. By night, they live in a fishbowl of observation and unresolved ...


Sign


Nicaragua in the 1970s had no form of sign language. If you were deaf, you had simple gestures with a trusted few, likely nothing more than a form of pantomime you negotiated with your family to meet basic needs. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could -- they created one. In Sign, we follow a small piece of their journey.

A silent game for 3-6 players in 2 hours.


Drink Me


Three mysterious travelers, all hailing from Victorian London, run into one another at a place of great power and mystery -- the famed Cave of Elixir. Within the cave there are six potions, which could perhaps grant their deepest desires, and they all seem heedless of any price they might have to pay.

Alexander Clay doesn't age and doesn't die -- he's as beautiful now as he was at twenty-five. This wicked immortal has spent heartless decades seducing and discarding a string of innocent lovers. What could he possibily want with a cave of potions and wishes? He already has eternal life at his fingertips, so what could be worth risking madness and destruction?

Vesper Von Eternity lives a life of danger and adventure on the edges of the empire. She's stared down tigers, tamed snakes, studied with mystics and riddled with rajahs. In more "civilized" climes, the public thrills to reprinted accounts of her exploits. But some tragedies can't be averted with fame or guts or brains, so Vesper is determined to claim the magic she needs before it's too late.

Edgar Eakins might have been celebrated for his genius in a more tolerant age, but his obsessions and eccentricities have left him on the outskirts of London society. This shabby, sunken, despised man is rumored to have wrought hellish wonders in his taboo scientific experiments. His true goals, however, remain unknown...

It is no coincidence that these three have come across one another. Now they must parley, and palaver, and gamble their fortunes, and risk their very lives -- and drink.


White Death


A group of pioneers once set out for the mountains to create a new society, bringing only absolute necessities, hopes, and dreams. They failed. One by one, the snow embraced them, giving peace and rest. White Death is an abstract poetic blackbox scenario without words.


Breadcrumbs


by Ashleigh La Porta & Laura Boylan

Who we are is marked by a trail of breadcrumbs. Moments of memory, leaving a winding trail back to the first moments we remember - this is the path we can see in our mind’s eye, the string of memory tied to the door-post of our lives. When those breadcrumbs blow away, what is left of who you are? What happens when the string marking your path catches fire?

Breadcrumbs is a four-hour live combat secrets & powers LARP about losing your way and working out what really matters to you. In Breadcrumbs, players can ...


The Tribunal


by J. Tuomas Harviainen

Two soldiers from your unit have been charged with the crime of stealing bread. If found guilty, they will be shot. The problem is that they are innocent.

The Tribunal is a short, intense participatory scenario about the mechanics of oppression, inspired by Orwell, Krylov, and Büchner. The scenario takes place in a space of waiting, just before the first one of you is called in to testify in front of the military tribunal. Each of you will face the judges alone, not knowing what the others will say. So if you want to make a ...


The Black Hart of Camelot


by Ryan Paddy

It is a kingdom that never was, and always will be. The tale of the rise and fall of Camelot has been told and re-told over the centuries, and has often strayed far from the truth. Now shall we uncover the true history of Camelot, and of all the lords and ladies that had a hand in its shaping and eventual undoing.

Arthur is High King in the land of Camelot, with four British kingdoms under him. To the southwest lies his vassal land of Cornwall, whose influence is growing. To the west is Cameliard, whose king ...


Nightfloors


The ARTLIFE Foundation is a non-profit organisation that purchases property and rents it out to professional artists at low cost. However, no building has given them more trouble than the MacAllister building. For some reason there always seems to be a high turnover of tenants.

As residents of the MacAllister building you know things that the ARTLIFE Foundation could not even imagine. By night the building changes, doors appear where none were before and the exit which once lead to the roof now leads into a near-endless expanse of rooms where nothing is impossible anymore. For some of you this ...