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Larp: Critical Path
- by Amanda Brown, Jill Krynicki Dutcher, James Silverstein, Brandon Brylawski, Doug Freedman DATELINE: Cape Canaveral, 2043 - Faster-than-light Travel Possible! “We dedicate this voyage to children around the world,” billionaire philanthropist Killian Shepard said as he and his small crew of researchers boarded their experimental craft. “It is their future we hope to secure.” Critical Path is a game of intense, interpersonal drama and shifting perspectives set aboard the Victoria II, a prototype starship on its maiden voyage. Join the crew as they race to the edge of possibility, pushing the boundaries of knowledge - of themselves and the universe around them. Do not worry about which run you sign up for. We will mix players between them, sorting players into runs based on responses to the casting questionnaire. Note: This game contains mature, angst-ridden, trigger-filled themes. In fact, it's kind of all about them. If you are concerned about this, please do not play. It is not for children under 18 and should not be taken lightly. It is low-mechanics / high drama. Don’t try to solve the problem, just strap in and enjoy the ride (but don’t say we didn’t warn you).
- 9 players