Hi! We moved webservers. Please let me know if you see anything wonky. Thanks! (I already know the security certs are wonky, it's on my to-do list [also, I accidentally restored from the wrong database backup, so I'm merging back in the changes from the last 3 weeks.]).

-Stacy (stacy.haponik@gmail.com)

Larp: Communing in Darkness

Homepage
http://www.irishgaming.com/scenario_storage/nh/CID.zip
Description
by Nick Huggins Time was that everybody who was anybody went to seances. Time was that there was a living to made out of being a medium. Some of them were fakes, sure - But some of them were for real, and could put you in touch with the dead. For many rich people, mediums were a necessity. Who else would provide a link with family long gone? In the occult-obsessed 1920s it hit fever pitch, and both the good and the bad mediums thrived in an atmosphere of appreciation. Six people gather around a table. They join hands. The call goes out "Is there anybody there?" Tonight, someone is definitely there. And they want to talk.
Spoilerability
normal
Length
2-hour
Size
7-player maximum