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So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.
Larp: Al Shir-Ma
- Author
- EllenB
- Description
by Ellen Couch, Dale Elvy, Sophie Melchior
"This is the story of the town of Al Shir-Ma; a tale of great deeds, high adventure and deep sorrow, for the fate of Al Shir-Ma is the greatest mystery of all."
Deep within the sifting sands, Al Shir-Ma was the Sultan's great prize, an oasis for the parched, a refuge for the desperate and a blessing for the devout. Since time immemorial the town’s great fountain spilled fine, clear water for all. The people of Al Shir-Ma were wealthy, trading marvellous treasures with the great caravans and bartering lost secrets and mysteries with the fierce desert tribes. Merchants, scholars, magicians and nobles; all were welcome in Al Shir-Ma.
It is said that it was not the Sultan’s protection, nor the wealth of the Merchant Princes that made Al Shir-Ma great, but the very masters of the desert, the mighty Djinni themselves, who walked the streets and worked great magics upon the town.
Why did the Djinni do such things? Who can say? Perhaps they had dwelt in the town before the people arrived. Perhaps they had struck a bargain with the Sultan, for many whispered that they lived amongst the people as any citizen might, or, perhaps they were waiting for something beyond mortal comprehension.
What is known, is that a great calamity was visited upon Al Shir-Ma. One fateful day the great fountain in the town square stopped flowing and the people of the town were struck by one tragedy after another. They faced their greatest trial, and they did so alone, for the Djinni had disappeared.
"But, of course, our tale is just beginning..."
- Spoilerability
- normal
- Length
- 4-hour
- Size
- 66-player maximum