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Larp: The S.H.A.D.E.

Summary

The S.H.A.D.E. (Society for Hardened Adventurers: Daring Expeditions) club was "unofficially" formed in the beginning of the semester as a "dare" organization: see how much you can get away with before the administration of St. Augustine's Prepartory School catches you. All semester you've fulfilled their missions, from stealing test answers to walking across the school's alumni graveyard alone. However, you absolutely must make the last "S.H.A.D.E." meeting of the semester: what would the rest of the club think! The challenge for tonight is: a fellow classmate is going to lock the six of you into the supposedly "haunted" attic. The last one to leave after two hours is the true "survivor" and gets all bragging rights. If you need to leave beforehand, you must knock on the door three times and your classmate will let you out. But you'll also be branded a scaredy cat for the rest of the time at St. Augustine's. When the club started, there were 15 members. As the missions got scarier and riskier, members stopped showing up. Now the group is down to six.

Description

A 2 hour romp run in the RTLB system, "The S.H.A.D.E." is a game of horror and suspense. See which character can make it the whole two hours locked inside their private school's attic!

Spoilerability
normal
Length
2-hour
Size
6 players