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Larp: Nanopunk: Tokyo

The Inverted Metropolis

Summary

by Jennifer Clay, Eddy Karat, Jay Muchnij and Philip Tan

Nanopunk:Tokyo is a 10-day, high-roleplaying Assassin game based on Japanese pop culture and previous Nanopunk games run by the MIT Assassins' Guild. The game is set in Geo-Tokyo, a gigantic, hermetic underground city in Japan, 2089, where advanced nanotechnology combined with traditional martial arts have turned the streets into a dangerous urban jungle where gang members, hackers and shadowrunners rule by strength and honor. 10-foot-tall mechs move between the rugged cavern walls and the city streets, past Shinto and Buddhist temples, nightclubs, factories and towering buildings.

Description

* IEN Node 2 * ShinichiH * Cloud download - Continue * known as Sakasama, The Inversion, the event proved to be the most catastrophic event in the history of Japan since the Tenmei Famine of 1783. 75% of the population of Tokyo was evacuated into the giant underground cavern (BRANCH INDEX: Geo-Tokyo) prior to the event, a move that proved costly after the invaders retaliated by sealing the cavern by raising, inverting, dropping and irradiating metropolitan Tokyo on top of the cavern. A hundred meters of granite between the Tokyo and the cavern kept the radiation inside the cavern within survivable levels, although debris falling through the one-kilometer height of the cavern resulted in heavy casualties among the mostly civilian evacuees.

Reinforcement of the cavern ceiling was the first step towards reconstruction. However, equally pressing was the need to house and feed over 50 million *** IEN CHATPROMPT: SakuraM **

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Inline strong start-string without end-string.

^.^ Still busy? ^_^ Yeah, I'm getting ready for the history test. ^.^ Boy, you're hardcore. Take a break, dude. We're heading out to

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the club. Are you gonna be there?

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^_^ Geez, I'm really behind...who else is going? ^.^ Nozomi, and Kazuo, and Rena. Mina-chan can't get past her dad

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tonight, though.

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^_^ Not the whole gang, huh...I dunno. ^.^ C'mon. Aiko Mitsuharu's going to be singing tonight. ^_^ Okay, okay. It'll take me a little while to get to the train

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station, so I'll be there in an hour or so.

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^.^ Suddenly lost interest in history, eh? ^_^ Gimme a break. I've been diving for the past hour and it's

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been nothing but work work work.

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^.^ Okay, okay, we're going in stripes tonight. You got anything to wear? ^_^ Yeah, I'm set. I should get changed now if I want to catch the show.

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Call me if Minato changes her mind, huh? I could pass by her place.

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^.^ Yeah, but her dad's locked her diveboard, even. It's not going to
happen tonight.

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^_^ Oh, okay. I'm out of here. * DETACHED: ShinichiH * ^.^ ...'cos I didn't tell her.


NANOPUNK:TOKYO

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THE INVERTED METROPOLIS
January 17-25th

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by Jennifer Clay, Eddy Karat, Jay Muchnij and Philip Tan

Nanopunk:Tokyo is a 10-day, high-roleplaying Assassin game based on Japanese pop culture and previous Nanopunk games run by the MIT Assassins' Guild. The game is set in Geo-Tokyo, a gigantic, hermetic underground city in Japan, 2089, where advanced nanotechnology combined with traditional martial arts have turned the streets into a dangerous urban jungle where gang members, hackers and shadowrunners rule by strength and honor. 10-foot-tall mechs move between the rugged cavern walls and the city streets, past Shinto and Buddhist temples, nightclubs, factories and towering buildings.

A city of light in perpetual night, living in it can be depressing, but the denizens of Geo-Tokyo find their own reasons to survive in this futuristic dystopia. Entertainers and spiritual leaders have their followings, helping people see beyond their dire circumstances. Scientists struggle to maximize the limited resources of the city, while students tend to be pretty much oblivious to everything except their exams and that dreamboat sitting two desks over.

Roleplay, interact, outwit and scheme with others as you assume the role of one of 60 million inhabitants of Geo-Tokyo.

Spoilerability
normal
Length
10-day