Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.

So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.

If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.

LARP
A Good Day To Die
Date
not listed
Notes

Additional running of A Good Day to Die have taken place a:

GenCon Indianapolis, Origins, Columbus, Ohio, Intercon MA

Description

By John Kammer

Captain Korthon is on his final voyage aboard the Klingon destroyer Raptor's law. A war hero, he is about to reach retirement without having been killed by any of his senior officers. Now on his final mission he must appoint a worthy successor before his ship is decommissioned and the crew transferred to the new prototype destroyer Venom’s Bite. That has the crew uneasy.

Korthon is transporting alien guests to a diplomatic conference on Regara VII. Earthers, Romulans, a Gorn no one seems able to communicate with, a Triskellion, and a Ferengi who's setting up a casino in one of the ship's storage bays. And that has the crew uneasy.

Except for disassembled weapon systems, rumors of witchcraft, picking up survivors from a Federation ghost ship, talking walls, and crew dissension this mission is sure to be a milk run. And that more than anything else has the crew uneasy.