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Larp: The Harvest Festival

Summary

By Marshall Bradshaw

Description

Only three days remain before the Harvest Festival.

Will your hard work be good enough to earn your mentor’s pride, your friend’s forgiveness, or maybe your family’s love?

Will it be good enough to express the full weight of the words you cannot bring yourself to say?

The Harvest Festival is a high-transparency pastoral freeform game with player-generated plot and a wide, open sandbox for storytelling, with elements of Stardew Valley, origami, sewing circles, and the glass box mechanic.

We will build a caring (if flawed) community around family, gift-giving, and craftsmanship.

Players collect in four groups of craftspeople working on the same origami model, symbolizing their craft. By deciding what craft is being symbolized, they define the setting. Be it fishing nets, crystal balls, or cybernetic implants, the community is always provincial, proud, and industrious. Once the community is defined, characters arise through connections built between players.

During the Day, craftspeople will gather with their peers to put in a day’s work and chat with each other. Elders provide instructions on the craft, while all members provide support and advice (of varying quality) in response to their peers’ struggles and complaints with life in the community.

At Night, the craftspeople act on their peers’ advice, playing out quick, self-constructed scenes with their neighbors, loved ones, drinking buddies, nemeses, etc.. These “glass box scenes” can be set anywhere you need them to (as with a “black box” scene), but can also be spied upon by eavesdroppers in-character or watched out-of-character to heighten dramatic irony (hence the “glass” walls).

After three day/night cycles, the annual Harvest Festival arrives, when each craftsperson will present their handiwork to other members of the community as symbols of gratitude, forgiveness, or apology. As long as they are accepted.

Spoilerability
normal
Length
4-hour
Size
8 to 20 players