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Larp: Modern Gods

Summary

By Michael Oldziej, Kevin O'Connor

Description

Belief has birthed gods, beings of great power who thrive off the energy of worship and faith. Throughout history, mankind has created these great deities to guide them on their path, gifting them with divine mandates. As time goes ever forward, gods rise, and many gods fall, but they still live. In the modern era, gods still walk among us. Many of them have all but fallen into obscurity yet cling to the ounces of belief they once had. New York City, a city of divine power that has led divine beings of many pantheons to want to control it. Gods have battled each other over the location since the start of America, but soon peace was declared. Since then, the city was divided up among the Families of the Boroughs and others who helped the it along, keeping a shaky peace. Recently, there has been a true peace called that would unite the five families under the new god of New York City itself. The Big Apple. The Big Apple was born from hundreds of years of a New York identity and has sought to remove the barriers of New York City itself. While many applaud The Big Apple, many see this as a violation of divine right. Although, a ceasefire and official truce were sure to come. The Gods of New York have decided to meet at a summit to discuss peace together. The Game: Modern Gods is a secrets and powers LARP revolving around playing gods mostly left behind by human belief. These gods have organized into families and pulled the strings of New York. Players will take the role of these divine beings from multiple different pantheons, cultures, and belief structures, all trying to coexist in a city of great power. However, old grudges die hard, and gods tend to reach for power. The state of New York is volatile, with the God of New York. The Big Apple is trying to keep things together, as each of the great families, such as the Roman Mafia, Tuatha Mob, Cryptids of Coney Island, Norse Bikers, and many others, come to make a formal agreement of peace.

Spoilerability
normal
Length
5-hour
Size
30 to 31 players