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Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.

So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.

If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.

Larp: No Easy Way Out

Summary

Night has fallen over your family’s ancient home. The Patriarch of your lineage has passed. And with him, the last connection between you and your family’s “Golden age” is severed. The funeral has come and gone not long ago, and so, you and your closest family have returned to the ancient estate one evening to prepare for the will reading and time of mourning. A storm breaks out, and the wiring on the bridge up the mountain breaks, leaving you all stranded. But you have a bigger problem.

Your grandmother, god bless her, is dead in the grand foyer: in blood around her is written, “I only need one.” A crumpled piece of paper falls out of her mouth as you check to see if she can be revived. It says, “find the hidden book.” And here you are, surrounded by your closest relatives, and there’s strength in numbers.

But no one can hurt you quite like family.

And anyone who dies leaves more in the will for the rest of you. That’s just how the Patriarch wrote it.

And there’s something else here. It’s already killed your Grandmother and The Butler has not responded to your summons. You know this thing is hunting you. And you remember The Cousin at the funeral you didn’t know. The Cousin whose features you cannot recall. The Cousin whose presence reminded you of rotten meat.

Will you work with each other to survive? Will you sell each other out at the first opportunity? Will you all die or escape, or will you find a way to face The Cousin that haunts the Estate? Every run is different, with countless possible outcomes and ways to face the threat that looms in every moment on the Estate. A game that goes one way the first time could look completely differently the next.

Each run is a 2 to 3 hour long experience

Spoilerability
normal
Length
3-hour
Size
5 players