Runs
Do you know of a run not listed?
Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.
So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.
Larp: The Hollows
- Description
by Lee Patrick
Everyone here had their own reasons for joining the cult. Everyone had something they wanted to escape. Everyone listened when the leaders said that all the signs had come, and the end of the world was imminent. Everyone here believed.
Now that you're in the Hollows, the closed-in cave beneath the cult compound where the leaders have promised you'll be safe, things seem a little less clear.
Everyone in the Hollows has something to hide.
It's not safe outside. Trouble is, it's becoming increasingly clear that it's not safe in the Hollows, either.
- Spoilerability
- normal
- Length
- 3-hour
- Size
- 5 to 7 players