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Larp: After Dark: Family Ties

Summary

Humanity is being rapidly extinguished by a mysterious plague. Still alive are members of an extended family – they connect via video chat for what they all sense will be their last conversation together. Will they be able to say those things, and to express those feelings, that they've always wanted to share?

By Mo Holkar

Description

After Dark takes place in a slightly-alternative present day. Humanity has been devastated by the Grey Plague, a roiling miasma that seems to almost knowingly seek people out and extinguish them. Those who still survive are holed up individually, knowing that they probably don’t have long to live. The Grey Plague leaves its victims lifeless but apparently unmarked. Its advance has been so swift and so terrible that it’s not been possible to establish whether it’s a poison, a bacterium, or what. There has been wild speculation about its source/cause, but no sound knowledge exists. It’s thought [by the characters – the players know that this is not accurate] to be attracted by light and by noise. Individuals are physically separated and enclosed, still connected together by what remains of the internet. But they know that they are almost certainly doomed – eventually the Grey Plague will find them, and snuff them out, one by one. In the meantime, they chat online – remembering better times, saying the things that they wish that they’d said before.

Spoilerability
normal
Length
2-hour
Size
4 to 6 players