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Larp: In the Belly of the Whale


A murderer, a coward, a liar, a drunk, and an orphan wake inside a whale. Their last memory is the sound of cracking wood and screaming as the ship, suddenly hit on the starboard side with enough force to throw everyone hard off their feet, began to sink. A form, too large for any of them to truely fathom, broke the water. And now they're here, in the belly of the beast. Alone, with each other.


“The idea that the passage of the magical threshold is a transit into a sphere of rebirth is symbolized in the worldwide womb image of the belly of the whale. The hero, instead of conquering or conciliating the power of the threshold, is swallowed into the unknown and would appear to have died. This popular motif gives emphasis to the lesson that the passage of the threshold is a form of self-annihilation. Instead of passing outward, beyond the confines of the visible world, the hero goes inward, to be born again.” — Joseph Campbell, The Hero’s Journey

A Gothic secrets and powers tragedy LARP with drama, revenge, and murder. You find yourself alone with four strangers, stuck deep down in the sea inside the belly of a whale. With no way out, you watch as your meager lantern slowly flickers out and dies... but someone here knows more than they say.

Set in the late 1800s, you were all crew and passengers aboard THE GREY LADY, a cargo ship carrying more than a few secrets. Can you trust your fellow passengers? Can they trust you?

4 to 5 players