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LARP
Love Letter: The Crusade
Date
@ 8 p.m.
Location
Naish Holiday Village, Christchurch, Dorset, UK
Notes

Run at Mythic Consequences

Description

by Elyssia McCormick, Richard Perry, Steve Hatherley, Graham Arnold

It is the summer in the year-of-our-lord 1190. The County of Watling sits quietly in the south of England in the heart of medieval Europe. The Baron and Baroness of Watling preside over a happy, pleasant court, filled with beautiful ladies and charming courtiers. Monthly feasts, holiday festivals, and tournaments help break up the monotony of daily life. The Baron and Baroness are generous, fair, and a shining example of a medieval marriage.

Today’s festivity is a great feast to celebrate the coming Crusade! The Pope has called for a third Crusade to reclaim Jerusalem, and the Baron and his brave men-at-arms leave tomorrow to fulfil their holy duty. Although they will be missed, the air is merry, as the men are anxious to prove themselves in a real battle!

?

Love Letter: The Crusade is game about relationships, how they change, endure and survive (or not) in a time of war, when many things are uncertain. Set against the backdrop of The Crusades (which is purely scene- setting, with no "plots" of its own), the characters assemble in the Great Hall of the Manor of Watling, the evening before the men will go off to war.

This is a time to drink and be merry and say farewell, set against the fear it might be the last time they see one another. Is this the last chance to say things which need saying, even if, perhaps, they should not? Is it harder to be the one saying goodbye or the one going off to war?

When the characters meet again will their relationships still be intact or will the ravages of war have changed those who went or those who stayed behind? What has time apart now made clear to each couple?

Love Letter: The Crusade is an episodic game, with 3 scenes stretching across the War. In between each scene are periods where the players can establish 'What happened' in discussion with others, and are encouraged to write love letters to as many people as they wish. These two techniques provide the players with new information for the subsequent scenes.