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Larp: The ProSynthoid Liberation Society


The ProSynthoid Liberation Society by Josh Krehbiel

The ProSynthoid Liberation Society meet for their bimonthly planning meeting, ready to prepare their agenda for the coming months.The previous campaign didn’t convince, well, anyone that those weird robots at the coffee shop are actually sentient creatures, so there’s a lot of work to do. Not all the members see eye-to-eye on the best solution to freeing their mechanical friends, and they only have the room for an hour before the folk dancing class, but the new president is confident they can work out their differences and lead the way to a human-Synthoid utopia!

Players will be inhabiting the role of a participant in an activist meeting, who have personal reasons for being there. As their character, players will participate in discussion about the best methods the activist group should use, as well as discuss the nature of their work, all while choosing how much to reveal about their individual motivations. The facilitator will participate in-character as the beleaguered moderator of the meeting.

Content Advisory: The material centers around the methodologies of activists, and potentially involves discussing all forms of protest, include political violence and terrorism. Issues of slavery, perversion, exploitation and abortion may be facetiously raised based on some characters’ motivations.

Participation Advisory: Gameplay requires no non-assisted movement, and can be played entirely while seated. There are provided reading material with tacky color schemes.

5 to 15 players