Runs
Do you know of a run not listed?
Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.
So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.
Larp: Fallout
- Description
by Jen Hay
Content Warnings: Mind control (and related loss of bodily autonomy), Romance, Hidden Identities, Villainy, Murder
The Nuclear Option is dead. Time to deal with the fallout.
The villain was killed by their nemesis, Legend, in a battle that will not soon be forgotten. You and your fellow villains have agreed to a ceasefire, so you can pay your respects to the greatest villain of all time. Tensions are high. Secrets abound. Villains don’t play well with others, and no one can be certain if the cease fire will even be honoured.
Of course, there’s also the issue of the Villain that hasn’t shown up yet. The three new Villains, who no one has heard of, and the hero that has infiltrated the funeral.
Are you strong enough, wily enough, enough of a villain to make it through the night?
Well. You’ll find out soon enough. Won’t you?
- Spoilerability
- normal
- Length
- 3-hour
- Size
- 10 to 16 players