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Larp: Project Ouroboros/Roots of Yggdrasil

Author
gothiklezmer
Summary
Project Ouroboros and The Roots of Yggdrasil are separate games that will weave together, with each game affecting the other. Players will be playing one of the two games, but will receive information from the other game, and may even enter the other game in limited ways. Together these very different worlds will join to understand their circumstances and seek solutions.
Description
Project Ouroboros By Alleged Entertainment There was no choice: you had to activate the time loop. As scientists in a remote outpost, you stand as the colony’s last defense against the technology-destroying nanobots. Alongside your closest friends, colleagues, and family, you are fighting for your world and each other. Scientists and leaders from all over this planet have been battling this menace as the alien bots rained down. Nothing has worked. Your last chance: give yourselves more time. You can send your consciousnesses back a short temporal distance. Armed with your future knowledge, you may be able to do better this time. Or the next. Or the next. Project Ouroboros is a game about time loops, decisions made in desperation, and the world altering consequences of those decisions. A tight knit group of characters will play through the same sequence of events multiple times, trying to achieve better outcomes. Throughout the game, outside information will enter in the form of new memories. As memories filter in and relationships strain, new decisions will be made and tested. Whatever happens, the world will be forever changed… and you along with it. The Roots of Yggdrasil By Paranoid & Crotchety The Mage Isharay is dead in Yggdrasil Tower. Which is perhaps frustrating, given that the Mage Isharay is why you’re all here today. Some of you friends, some of you enemies, some of you complete strangers. Humans, elves, fellow mages—{mages are tales for children, nothing more, all that matters is iron and blood}—even merfolk, all called to this newly-abandoned tower on the rocky cliffs of the eastern shore. But it’s hardly a wasted journey. Rumors have always swirled around the Mage Isharay, after all. One of the sealed chests of the Ancients hidden in Yggdrasil Tower’s—{keep, the last bastion against the demons from the sky, its walls strung with the skulls of the fallen}—treasure room. Newly-created artifacts that bring forth the bearer’s very soul. A great working that’s kept the mage sequestered for months—meddling with the very fabric of the universe, some say. And it’s rare that one of the great mages dies and leaves their treasures for the taking. In these fragmented, strife-filled—{only this new plague of psions threatens the peace and prosperity in our great democracy}—fiefdoms of magic and adventure you call home, you may as well take what advantage you can. Before that fabric—{starts}—to—{fray}— The Roots of Yggdrasil is a game about exploring alternate realities, other selves, and changing sociopolitical structures. A diverse group of characters will pass between different fantasy universes, discover new aspects of themselves, and try to find a world to call home. Throughout the game, outside information will enter in the form of buried messages, allowing them to better understand the mysterious magic that carries them across worlds. Whatever happens, their identities will be permanently changed…and perhaps their world along with them.
Spoilerability
normal
Length
6-hour
Size
24 players