Do you know of a run not listed?
Larp: 'Ossia,' or, 'Final Draft'
- by Allegra Durante Fate, some call it. Destiny is another name. Providence. Divine will. But with all of those terms comes the echoing question: "Who makes those decisions?" If your story has been written for you, there must be an author somewhere. What if that person had a change of heart halfway through proofreading their final draft, and placed the pen into your hands? What if your life's story were already written, but you were given a chance to change the ending? You're nearing the end of a very, very long day. Some things have gone right for you and some things have gone wrong, but there are only a few more steps you need to take before you can achieve one of the most significant goals of your life. By the end of today you'll find success or failure, and you're putting all your cards on the table to ensure things go your way. However, something odd just happened. You and the people closest to you (both friends and foes) now find yourselves in an unfamiliar room with no memory of how you got there. Also in the room with you are people who are complete strangers, yet something about the strangers seems... You can't quite put your finger on it... Familiar? You're absolutely certain you've never met any of the strangers before. You have a bizarre sense that perhaps you were never supposed to meet them. But something's brought you here together, for whatever reason. Maybe one of the strangers holds the key to your success today, and can help you find a happy ending the likes of which you've only dreamed of. Or maybe one of them will change your life for the worse. The only thing you're sure of is that you're all here together, for good or ill. Now, alongside friends, enemies, and mysterious strangers, you must decide: how does your story end? 'Ossia,' or, 'Final Draft' is a parlor/salon LARP which explores the nature of making choices, how those choices can (or can't) impact our lives, and how much you might have in common with a complete stranger whether you realize it or not. The characters in this game are inspired by classical-era (1700s) theatrical texts, and players will have the opportunity to not only explore the themes and tropes of that period, but push against them if desired. If you receive a character sheet and find yourself familiar with your character, you can work with or against your knowledge of their tale. Either approach will work in the setting of this game. Familiarity with the source material is **not* necessary to play!* Genre references include: modern realism, magical realism, time travel, and classical literature.
- 11 to 17 players