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Larp: Pirates of Skull Cove


by Mike Nudd

The centre of pirate activity in the Sunset Isles is Skull Cove, the name for a natural bay surrounded by the high hills on Skull Island, a landmass situated in the centre of the Sunset archipelago. Skull Cove is also the name of a large town independent of any sovreign rule that sits at the heart of the bay, and which caters to every need of any pirate.

Piratical operations based in the Sunset Isles are highly successful because the greatest captains of the area have formed a guild dedicated to piracy, and have declared a compact of neutrality towards each other. The Sunset Isles Confederation also ensures that competition is stamped out, and that every acknowledged member is treated with some measure of respect. The organisation adheres to a Code, and is ruled and led by a Chief who is nominated by all the assembled captains, who has the final say on pirate law and any disputes that might arise from time to time (which is quite a lot of the time).

The pirates of the Confederation are coming together tonight to celebrate the retirement of Chief 'Black Tooth' Flannigan, who has decided to weigh anchor and cash in his share to live a life of luxury on a beach somewhere. Before he can retire however he must hand over his title to a successor, who will be chosen from the assembled captains by vote, following the tenets of the Code.

Of course, such a splendid gathering of pirates is a great excuse for debauchery, tale-telling, gambling and intrigue. Many of the captains and their crews have been at sea for months and are looking forward to their shore time. There are plenty of scores to settle and treasure to find.

(OOC: This is a very narrative heavy, rules-lite game that is going for tone over any historical accuracy. All characters are written gender-neutral with multiple goals, and will be cast on a best-fit basis according to a survey that will be sent in advance of the game. This is a race and gender blind alternate history)

20-player maximum