Hi! We moved webservers. Please let me know if you see anything wonky. Thanks! (I already know the security certs are wonky, it's on my to-do list [also, I accidentally restored from the wrong database backup, so I'm merging back in the changes from the last 3 weeks.]).

-Stacy (stacy.haponik@gmail.com)


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Larp: Star Trek: Deep Space Ten - Negotiating Disaster

The Federation, Klingons, Cardassians, & Romulans are racing to recover 2 Dominion ships from the heart of a dangerous nebula. But why did 2 Dominion ships come to violence in the 1st place? Rumors abound of the enigmatic Dominion, a powerful empire from beyond the wormhole, but their reclusive Founders remain hidden for now. Just days ago, two Dominion ships came screaming through the wormhole, guns blazing at each other. Their battle carried them here to the Lumarian system, where delicate trade negotiations were taking place. The embattled ships drifted into the nearby Bremaru Nebula just as the Lumarian space station was crippled in their crossfire. Now, the Federation, Klingons, Cardassians, and Romulans are racing to recover the Dominion ships and discover why two Dominion ships came to violence. Costuming encouraged! Knowledge of Star Trek: DS9 optional. If you know the difference between a Klingon and Vulcan, you know enough to play. Rules and mechanics will be taught. Pregenerated characters available. Visit our facebook page, even if you're using generic tickets.
40-player maximum