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Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.

So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.

If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.

Larp: Grand Moff's Last Chance

Summary

A group of privateers employed by the Rebels were sent to capture a Grand Moff during his luxury cruise. During the fighting, the Grand Moff's private shuttle went into a blind jump, stranding the pirates, rebels, and Imperials in the middle of nowhere. With oxygen running low, can the Imperials and Rebels work together to escape? Probably not before the pirate crew gets bored and mutinies! This is a non-combat LARP with emphasis on negotiations.

Spoilerability
normal
Length
4-hour
Size
16-player maximum