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Larp: Howling Fire Theomachy
- by Kristen Hendricks Irselios, lord of the air, lord of death, lies slain. His blood is on the hands of the apostate Tevin Regitze. (This thing is impossible. The world is the gods, and the gods are the world. Lady Livgerian, eldest of the gods, is the sea itself, no less than her husbands Irselios and Narispa are the sky and the land. And what are their three children, but the night and the day and the dawn, in all their passion and splendor?) No one knows what happened, not truly.The gods are not omniscient when it comes to each other. Nor could this thing -- which is impossible -- have come at a worse time. Scarcely eighty years have passed since the gods quarreled over possession of the mortal woman Helena of Istarium, and spiraled into a war such as the world had never known. The ashes of ruined Istarium still smolder; the wounds of the world have barely begun to heal. And now, with Lord Irselios gone, perhaps they never will. At the bidding of Livgerian, queen of the sea, queen of the world, the gods -- together with three mortals with an undeniable interest in the matter -- have assembled in the sunset palaces to mourn their fallen member. But however overpowering their grief, this meeting cannot be a simple funeral. They must decide what to do with Irselios' power, which currently lies unclaimed, and dangerous. They must decide how to react to the changing mortal world, which has altered more swiftly in the wake of the war than anyone would have thought possible. They must decide what to do with the murderer... ***** Howling Fire Theomachy is a three-hour game for eight players about Greek- style-gods and over-the-top mythology. It is ALSO a game about grief, guilt, power, and recovering from the unthinkable. Howling Fire Theomachy contains themes of violence, abuse of power, sexual diversity, and suicide. All players will give a five minute monologue during the game, and are encouraged to prepare in advance.
- 8-player maximum