- Homepage
- http://www.interactiveliterature.org/Q/Schedule.php?action=25&EventId=88&RunId=206
- LARP
- This Time for Sure: Boris Badenov’s Gulag for Unrepentant Children
- Date
- @ 9 a.m.
- Notes
Intercon Q, Crowne Plaza Hotel, Warwick, RI
- Description
by by Jennifer Diewald, Tim Lasko, Theresa Sullivan, and Gaylord Tang
The ball bounces off the wall, and back to Calvin's hand. It's been a long time in Comrade Badenov's Gulag, and it hasn't lessened his attitude one bit. The same is true for the others. There are a handful of you here, along with a few newcomers, who are going to have to learn the ropes. Comrade Badenov's insistence on strict gulag rules, his utter rigidity in bath time, and his great lessons in Communist theory on the ancient old television that takes five minutes of precious TV time just to warm up - well, it's not fun. There's no chance to be a kid, let alone an unrepentant cartoon kid. The only relief is the time in the yard, when the prisoners get a chance to relax a little, talk quietly, and think of escape - if only from the searches for contraband and tepid soapy water at bath time. Welcome to This Time For Sure: Boris Badenov's Gulag for Unrepentant Children, a LARP for several unrepentant children. Players will be playing classic cartoon kids, troublemakers in some way, who are stuck inside the walls of the gulag. Can you plan an escape in between art, lunch, and bath time? Can you find some way to deal with the borscht served every day for lunch? Can you find a way to hang on to your contraband before you're taken away and searched at bath time? And where is "Pig-Pen" hiding, when he needs a bath most of all?
This is a mechanics-light 2 hour game based on well-known comic strip and cartoon characters. It was written at the NELCO 2014 Build Your Own Game by Jennifer Diewald, Tim Lasko, Theresa Sullivan, and Gaylord Tang. This will be the beta run.
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So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.