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Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.
So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.
Larp: Sensory Deprivation: A Cthulhu Live LARP
- Description
by Caroline Murphy
The year is 1892. Dr. Martin Holmes, the brilliant world-renowned psychologist and founding doctor of the Arkham Sanitarium, has perhaps discovered the cure to mental illness. He invites local academia and high society to showcase, and help fund, the groundbreaking advances he has made. It was found treating the mentally disturbed using a new technique of submersed sensory deprivation has shown positive, dare say miraculous, results. The fundraiser, to be held at the Arkham Sanitarium, is a time for Dr. Holmes to finally get the recognition and money he deserves.
Players will play a mix of Arkham Sanitarium inmates, staff, and guests present for the fundraiser. Guests range from fellow scientists to the wealthy elite to occult experts. The game is a mix of Lovecraftian horror & intrigue. Many characters may not survive to the end of game. Players will fill out a brief questionnaire that will help determine their role for the event.
This game with use the Cthulhu Live 3rd Edition rules. No foreknowledge of the rules is necessary. Under 18 only with prior GM permission.
Trigger warnings: claustrophobia, depictions of violence, mild consensual sexual themes
- Spoilerability
- normal
- Length
- 3-hour
- Size
- 24 to 30 players