Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.

So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.

If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.

LARP
Replaying a Classic: Final Voyages of the Mary Celeste
Date
@ 9 a.m.
Convention

Intercon J

Location
Radisson Hotel, Chelmsford, MA, USA
Description

You've played the game before, or at least you should have. Some of you have even GM'd the game. There have been numerous runs of the game and, while the game is the same, it all plays differently. This is the nature of most LARPs. But what if things went differently? As a new player, you didn't know any secrets. You didn't know the important players and who had what. What if you did? How would the game be different?

Your experience will different this time around. Instead of being locked with dice and numbers, the players will decide how things work. Someone want to rampage and kill everyone? Sort it out amongst yourselves. Everyone will know the plot, the characters and their motivations. Now, it is up to you to bring the story to conclusion.

You're encouraged to Metagame. Rules are suggestions. Enjoyment is the primary motivator for LARPing. Let the experience ride.

The last hour will be a postmortem of the game and style.