- LARP
- Future Imperfect: Gulag
- Date
- @ 2 p.m.
- Convention
- Description
They said that this would be the land of promise, where a guy could come and start a new life, free from the prejudice of past worlds. They said that things would be better this time around. They said that all crimes would be forgiven; all sinners would be redeemed. They lied.
You and yours now languish in prison; the reasons don't quite matter now. All that matters is that you will never see the sky again, unless you do something about it. Once in a lifetime, Mothership leaves to a new world, to start life anew. Word has it she's leaving in less than a day, and she's taking on passengers...
FUTURE IMPERFECT: GULAG is a two-hour, highly-interactive scenario that pits you against our "prison". As life-sentence prisoners, your goal is to escape in time to board Mothership and leave this world. Together with your team, you have to bypass security systems, hack into computers, gun down (or sweet-talk) guards and do whatever it takes to earn your freedom.
Unlike most LARP events at Intercon, we will use provide a physical layout to engage our players. Meaning, our security systems are real, our computer terminals are real (loaded with our computer network simulation for you to "hack") and your adversaries are real.** You want to sneak around pressure plates? Do it! You want to gun down a guard! Go for it! Combat is handled through a combination of NERF and boffer weapons, although we will have "no-boffers" and "non-combat" options available for teams that would rather not engage in physical combat.
We hope you join us!
** Everything is within reason, of course. Props are still props, after all.
Players
Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.
So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.