Runs
Do you know of a run not listed?
Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.
So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.
Larp: The Wreckers
- Author
- Cristovau and Bess
- Summary
These shipwrecks defy reason. Everyone has a theory for the disasters' cause, named, "The Wreckers," but the mystery has attracted strangers; Naval officers, vengeful relatives and amateur sleuths. With a tall ship amidst a Nor'easter, it’s time. Discover the truth or be wrecked in the unfolding intrigue.
- Description
Twenty-three shipwrecks are no coincidence, and the truth will be told. The once-sleepy coastal town of Clairemouth is the seat of wild speculation. Rumors of the cause, now called "The Wreckers,†grow. But what are The Wreckers? Are they the harbor rocks? The ancient curses? The town council? Legendary monsters? Or something yet to be imagined? Whatever the truth, Clairemouth has gained infamy, and infamy attracts a troubling crowd; Naval officers, vengeful relatives, suspicious sailors, monster hunters and amateur sleuths. When they heard the Nor'easter would hit, one phrase was whispered, "Gonna be another one for The Wreckers." Will you discover what this means, or become wrecked in the mystery?
Hole up in the Whaler's Inn as the truth unfolds in this history-based mystery set in 1876 on the north shore of Massachusetts.
- Spoilerability
- normal
- Length
- 4-hour
- Size
- 16 to 26 players