Runs
Do you know of a run not listed?
Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.
So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.
If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.
Larp: Save Some Light for Me
- Summary
Save Some Light for Me is a freeform scenario about the dreams and struggles of polyamorous characters in a fantasy world drawn straight from 1980s toy commercials and power ballad lyrics. Quirky-yet-lovable characters come of age together and learn, through their dreams and struggles, the joy and bittersweet sorrow of love. Players portray them through their early years, as they have dreams of greatness, become warriors, and form complex amorous and friend relationships within the group.
- Description
A group of friends, lovers, and exes grow up and band together against the dark powers of the Lord of Lies. They have the Love needed to stop him. If only the rest of Life were that simple. A queer, polyamorous 1980s-inspired fantasy epic about the lightness of dreams and the weight of reality.
In a neon fantasy world, we experience the different phases in the lives of a group of friends and lovers in their battle against the Lord of Lies.
Save Some Light for Me is a freeform scenario about the dreams and struggles of polyamorous characters in a fantasy world drawn straight from 1980s toy commercials and power ballad lyrics. Quirky-yet-lovable characters come of age together and learn, through their dreams and struggles, the joy and bittersweet sorrow of love. The drama unfolds over the course of three acts. In Act I, players portray them through their early years, as they have dreams of greatness, become warriors, and form complex amorous and friend relationships within the group. During Act II, the game facilitator applies pressure on these relationships through the challenges posed by the Lord of Lies, an unremitting narcissistic villain and NPC. Nightmares abound. The characters will overcome this threat as one, but they also cannot forget the past that forged them. Once the Lord of Lies has been defeated at the end of Act II, the characters’ lives continue in Act III and the scenario deals with the fallout of their choices. The characters dream again, now that they have become older and sober, and use their remaining time to communicate with those whom they once loved or still cherish.
- Spoilerability
- normal
- Length
- 4-hour
- Size
- 5 to 10 players