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Hi! So, I've not really touched this website for years. It's fallen into disrepair and it would be irresponsible of me to pretend I'll ever have time to work on it again.

So, I'm going to mothball the site/set it to read-only. I've disabled the login links because they stopped working any I don't remember enough about how the site works to figure out how to fix them.

If any thing *really* needs updating (deadnaming-level stuff), let me know and I'll go in on the backend and make changes.

Larp: Dead Man's Curve

Summary

A game of guys, fast cars, and the girls who love them.

Description

This car is automatic... It's systematic ... It's...hy-dromatic... Why, it's greased lightnin'! Only kids with something to prove would dare to race on I-42 outside of town. Only cowards would chicken out. Friends and other… interested parties… will be there as well, to see if Dead Man’s Curve shall claim another life. A game of guys, fast cars, and the girls who love them.

Dead Man’s Curve was written by “Uncle Don” Ross and run during Intercons Gz and Hertz (the mini-con within Intercons G and H). As such, the total run time for the game will only be up to an hour and a half. The main focus of the game is the race, but everyone’s got CB radios and private issues to work out. Sign-ups for this event are gender-neutral, but the characters are all late-1950s gender-specific archetypes, so some players are likely to be cross-cast.

Spoilerability
easily spoiled
Length
2-hour
Size
8 players